Rudolph’s Spacecapedes

Get ready for an out-of-this-world holiday adventure with Rudolph’s Spacecapades! In this festive remix of classic side-scrolling space shooters, you take control of Ruddy, the brave reindeer, piloting his trusty SleighShip. Your mission: fend off waves of enemy coal troops threatening Earth and Christmas itself!

Blast through enemy formations shaped like candy canes, ornaments, and trees, all while collecting powerful holiday-themed power-ups. Use your snowballs to freeze enemies and charge up your Yuletide Burst to clear the screen in moments of chaos. But beware—if too many enemies slip by, Earth's life meter will hit zero, and it’s game over!

With a mix of challenging gameplay, festive visuals, and a sprinkle of Christmas magic, Rudolph’s Spacecapades is a fun and thrilling way to save the holidays. Compete for the top score on the leaderboards and prove you’re the ultimate Christmas defender! 🎄✨ Play it now on Itch.io https://joynishas.itch.io/rudolphs-spacecapades
Trivia Gauntlet

Trivia Gauntlet is an mobile game I developed for Revenue Cat Ship A Ton Hackathon on Devpost.  The game allows players to race against the clock to answer 10 Questions. Each successful category completion allows you to progress through the Gauntlet.  I built it using Firebase Cloud Database to store the questions , answers and categories which I sourced from Chat GPT. I also used Google Authenticaton so players can sign in with their google accounts.  Lastly,  the most important part of the  challenge was to integrate RevenueCat  for monetization. My app allows users to purchase more lives or powerups using this  SDK. Check it out on the google play store! https://shorturl.at/hBjPB
Socialyte

Socialyte is a tool I built for LabLab AI’s IBM Hackathon. It’s use case is to help businesses generate posts quickly for LinkedIn or Twitter using Generative AI. Using the power of Open AI the tool will take text inputs from users to generate an image and text for their post. The tool also allows for users to upload their own images as well. It lastly uses Granite to generate localized text for Spanish and German users. This tool looks to make generating content for Social Media easier for businesses as it can be time consuming and daunting with a busy day to day schedule. 
Rage Releaser Prototype

I developed this VR prototype in Unity to allow you to break or destroy virtual items. I thought this could potentially be soothing for mental pain. Allowing users to take out their anger and frustrations in a safe environment.
My Buddy Prototype

I made a virtual assistant in Mixed Reality using the Meta SDK, Chat GPT Rest Api (or Open AI) and Unity to allow you to talk to your own in game buddy. This was passthrough and spatial anchors. Instead of speaking to a device you can speak with your buddy/avatar. Your request will be sent to Chat GPT and the information will be returned in text form to Unity. I then used Elevenlabs text to speech feature and had the npc respond with the answer in a natural voice.
Storm VR Prototype

Using pirate weather api and Unity I prototyped a VR experience that would generated a different weather type every minute for a 5 min game. The weather types are picked from a list of locations around the world (using the longitude and latitudes of the locations) The environment around the user reflects the new weather type. In your arsenal you will need to switch to the matching weather attack to destroy the objects spawning from your walls. Lastly, you will need to destroy the targets by throwing the correct elemental dart.

Duck Hunt Target Practice

Unity XR Development Assignment to create a small carnival themed game. The game will allow players to shoot down moving targets. The player should gain points for each target shot and gain more points for shooting a target closer to its center. The game should reset either with a button or automatically when finished. (Bonus points was rewarded for implementing ammo and reloading)
Catching Fire

Unity XR Development Assignment to make the player catch fire from a fire source. The player can also put out fire with water. Bonus points was given for making the fire spread between objects.

Lock, Stock and Two Smoking Barrels

Unity XR Development Assignment to create a shooting range with rigidbodies that you can use to test your guns. You also had to create a modular gun system that allowed you to clip parts of a gun together that have different attributes or properties. 
Robo Ragdoll

Unity XR Development Assignment to rig a robot model as a ragdoll so the Robot ragdoll explodes when walking by a proximity mine.
Restricted Access

Unity XR Development Assignment to create a lock and key system with multiple levels of access for LV1 doors and LV2 doors. You could also  create an inventory that stores multiple keycards and triggers doors automatically or upon insertion to a slot. 
Double Trouble

Unity XR Development Assignment that required a robot to go and find another robot to investigate if  they hear a sound. I made the choice random, so the robot can either find a partner or go investigate the sound alone. After they investigate they will return to their original patrol path. 
Robo Giblets

Unity XR Development Assignment to create exploding physics based robot parts. When a robot is destroyed, make the robot explode into multiple parts. For my solution I decided to create a gun with crosshair and the robots will fall apart when hit by the bullet.

JOYNISHA SUMPTER


Portfolio



CONTACT INFO


→ Joynisha.Sumpter@gmail.com